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After a symphony, an online multiplayer and a remaster, the renowned puzzler (and often portable) Lumines is to obtain a complete synesthetic treatment of improvement, fluctuating from the tetris. The lumines arise is almost there.
If you have not played game before, the premise of lumines is centered on the rotation and the drop in blocks of four squares in one or two colors, creating larger squares of a single color. The chronology of the game sweeps the playground – to the rhythm of the soundtrack – erasing the squares finished on its way, while giving you the brief opportunity to drop more squares quickly, to add multiplicate combos and to score even more points.
The lumines arise Add a new mechanic to the addictive but simple puzzle. ‘Burst’ is a rechargeable bar that you can trigger with L2 / R2, which locks a square on the rules of the game, allowing you to accumulate on the following blocks. You can launch Burst once the counter has exceeded 50 years, although it is maximum at 100. As you can expect a synesthesia styling game as AriseBurst mode has its own discreet musical support.
Lumines has never been more beautiful. But it is not only due to the material power of 2025, but also to design choices for the Lumines skins – the design of the wallpaper and the unleashed block that bubble when you advance through the stages of the puzzle. They are deliciously crazy and sometimes distracting. (By playing, the view of your “zoom” lumines blocks will sometimes get closer – it’s intentional. The director of the game Takashi Ishihara said that this was going to add a certain dynamism to what are generally static blocks, but also to remove the attention of the players at the game. The lumines arise want you to focus on the scoring now, not on the score, your Rafale counter or your customizable avatar.)
My favorite part of the demo was the last step, which presented two chameleons simply delirious for dance music. The soundtrack is also a banger. The lumines arise presents new music from Hydelic, also responsible for the awarded soundtrack of Tetris effect: connected. (The group has already launched a song, “Only Human”, on Bandcamp – He also arrives at other streaming services.)
On another stage, two skeletal hands, apparently suspended like puppets, twist and wiggle while you change and turn your blocks. If anything, I think that Amphance missed a trick without mapping the movements of the fingers to a dualsense controller. I said that in front of Ishihara because I have no sense of decorum – apparently, he had the same idea. I now consider myself a game designer.
I have to see briefly The lumines arise Also run on a steam bridge. Time of portable console And PC is nowIt is therefore nice to see a game generally designed for consoles ready for this new PC game form factor.
Ishihara has piled up that there is no more to reveal before Ariselaunch. The game will be launched on PS5 and Steam, and it will also include VR compatibility on the two platforms. Although Amplong is not yet willing to reveal the details, there will also be a form of multiplayer, but it seems that it will be in a different form compared to the more contradictory nature of the multiplayer modes of Tetris Effect.
In addition, Ishihara wanted to emphasize that the avatars, who dance and emote in synchronization with your actions at stake, now present legs. It is importantapparently. Enhance promises more responses in good time. The lumines arise should be launched in the fall of 2025.
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